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Micha
MarmeLEDv2
Commits
266f81b7
Commit
266f81b7
authored
Apr 23, 2017
by
Micha
Browse files
minor changes
parent
a955265e
Changes
33
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MarmeLED
Revision
/App.config
→
MarmeLED
Example
/App.config
View file @
266f81b7
File moved
MarmeLED
Revision
/MarmeLEDExample.csproj
→
MarmeLED
Example
/MarmeLEDExample.csproj
View file @
266f81b7
File moved
MarmeLED
Revision
/Program.cs
→
MarmeLED
Example
/Program.cs
View file @
266f81b7
File moved
MarmeLED
Revision
/Properties/AssemblyInfo.cs
→
MarmeLED
Example
/Properties/AssemblyInfo.cs
View file @
266f81b7
File moved
MarmeLEDSimu/App.config
deleted
100644 → 0
View file @
a955265e
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
startup
>
<
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.5"
/>
</
startup
>
</
configuration
>
\ No newline at end of file
MarmeLEDSimu/Form1.Designer.cs
deleted
100644 → 0
View file @
a955265e
This diff is collapsed.
Click to expand it.
MarmeLEDSimu/Form1.cs
deleted
100644 → 0
View file @
a955265e
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
using
System.Threading
;
using
System.Net
;
using
System.Net.Sockets
;
using
System.Windows.Forms
;
using
MarmeLED.UserControls
;
namespace
MarmeLEDSimu
{
public
partial
class
Form1
:
Form
{
private
List
<
light
>
update
=
new
List
<
light
>();
private
int
numberOfGlasses
=
13
;
private
int
ledsPerGlass
=
6
;
private
bool
receiverRunning
=
false
;
byte
[]
data
;
IPEndPoint
sender
;
UdpClient
udpSocket
;
Thread
listener
;
public
Form1
()
{
InitializeComponent
();
data
=
new
byte
[
1024
];
IPEndPoint
ipep
=
new
IPEndPoint
(
IPAddress
.
Any
,
8888
);
sender
=
new
IPEndPoint
(
IPAddress
.
Any
,
8888
);
udpSocket
=
new
UdpClient
(
ipep
);
receiverRunning
=
true
;
listener
=
new
Thread
(
new
ThreadStart
(
listenAndParse
));
listener
.
Start
();
}
private
void
Form1_Load
(
object
sender
,
EventArgs
e
)
{
for
(
int
i
=
0
;
i
<
numberOfGlasses
*
ledsPerGlass
;
i
++)
{
ChangeControlColor
(
Color
.
FromArgb
(
0
,
0
,
0
),
(
MarmeLED
.
UserControls
.
Buttons
.
RoundButton
)
this
.
pnGlasses
.
Controls
[
"bt_"
+
i
.
ToString
()]);
}
}
private
void
listenAndParse
()
{
int
bytesPerPacket
=
4
;
while
(
receiverRunning
)
{
try
{
data
=
udpSocket
.
Receive
(
ref
sender
);
if
(
data
.
Length
>
0
)
{
int
dummy
=
0
;
for
(
int
i
=
0
;
i
<
data
.
Length
;
i
++)
{
dummy
+=
data
[
i
];
}
if
(
dummy
/
255
==
24
)
{
Console
.
WriteLine
(
"Flush"
);
flush
();
}
else
{
Console
.
WriteLine
(
"Data block, parse!"
);
int
numOfBlocks
=
data
.
Length
/
bytesPerPacket
;
for
(
int
i
=
0
;
i
<
numOfBlocks
;
i
++)
{
light
temp
=
new
light
();
temp
.
adr
=
data
[
bytesPerPacket
*
i
];
temp
.
red
=
data
[
bytesPerPacket
*
i
+
1
];
temp
.
green
=
data
[
bytesPerPacket
*
i
+
2
];
temp
.
blue
=
data
[
bytesPerPacket
*
i
+
3
];
update
.
Add
(
temp
);
}
}
}
}
catch
(
Exception
ex
)
{
Console
.
WriteLine
(
ex
.
Message
);
}
}
}
delegate
void
SetColorCallBack
(
Color
c
,
MarmeLED
.
UserControls
.
Buttons
.
RoundButton
b
);
public
static
void
ChangeControlColor
(
Color
c
,
MarmeLED
.
UserControls
.
Buttons
.
RoundButton
b
)
{
if
(
b
.
InvokeRequired
)
{
SetColorCallBack
d
=
new
SetColorCallBack
(
ChangeControlColor
);
b
.
Invoke
(
d
,
new
object
[]
{
c
,
b
});
}
else
{
b
.
BackColor
=
c
;
b
.
BringToFront
();
b
.
Refresh
();
}
}
private
void
flush
()
{
// paint
for
(
int
i
=
0
;
i
<
update
.
Count
;
i
++)
{
ChangeControlColor
(
Color
.
FromArgb
(
update
[
i
].
red
,
update
[
i
].
green
,
update
[
i
].
blue
),
(
MarmeLED
.
UserControls
.
Buttons
.
RoundButton
)
this
.
pnGlasses
.
Controls
[
"bt_"
+
update
[
i
].
adr
.
ToString
()]);
}
update
.
Clear
();
}
private
void
btTest_Click
(
object
sender
,
EventArgs
e
)
{
for
(
int
i
=
0
;
i
<
numberOfGlasses
;
i
++)
{
for
(
int
j
=
0
;
j
<
ledsPerGlass
;
j
++)
{
light
temp
=
new
light
();
light
temp2
=
new
light
();
temp
.
adr
=
i
*
ledsPerGlass
+
j
;
temp
.
red
=
255
;
temp
.
green
=
0
;
temp
.
blue
=
0
;
update
.
Add
(
temp
);
if
(
temp
.
adr
-
1
>=
0
)
{
temp2
.
adr
=
temp
.
adr
-
1
;
temp2
.
red
=
0
;
temp2
.
green
=
0
;
temp2
.
blue
=
0
;
update
.
Add
(
temp2
);
}
flush
();
Thread
.
Sleep
(
500
);
}
}
//light temp = new light();
//light temp2 = new light();
//for (int i = 0; i < numberOfGlasses * ledsPerGlass; i++)
//{
// temp.adr = i;
// temp.red = 255;
// temp.green = 0;
// temp.blue = 0;
// update.Add(temp);
// if (i - 1 >= 0)
// {
// temp2.adr = i - 1;
// temp2.red = 0;
// temp2.green = 0;
// temp2.blue = 0;
// update.Add(temp2);
// }
// flush();
// Thread.Sleep(500);
//}
}
private
void
Form1_FormClosing
(
object
sender
,
FormClosingEventArgs
e
)
{
receiverRunning
=
false
;
udpSocket
.
Close
();
}
}
public
class
light
{
public
int
red
{
get
;
set
;
}
public
int
green
{
get
;
set
;
}
public
int
blue
{
get
;
set
;
}
public
int
adr
{
get
;
set
;
}
public
light
()
{
red
=
0
;
green
=
0
;
blue
=
0
;
adr
=
0
;
}
}
}
MarmeLEDSimu/Form1.resx
deleted
100644 → 0
View file @
a955265e
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema
id=
"root"
xmlns=
""
xmlns:xsd=
"http://www.w3.org/2001/XMLSchema"
xmlns:msdata=
"urn:schemas-microsoft-com:xml-msdata"
>
<xsd:import
namespace=
"http://www.w3.org/XML/1998/namespace"
/>
<xsd:element
name=
"root"
msdata:IsDataSet=
"true"
>
<xsd:complexType>
<xsd:choice
maxOccurs=
"unbounded"
>
<xsd:element
name=
"metadata"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
use=
"required"
type=
"xsd:string"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"assembly"
>
<xsd:complexType>
<xsd:attribute
name=
"alias"
type=
"xsd:string"
/>
<xsd:attribute
name=
"name"
type=
"xsd:string"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"data"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
<xsd:element
name=
"comment"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"2"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
msdata:Ordinal=
"1"
/>
<xsd:attribute
name=
"type"
type=
"xsd:string"
msdata:Ordinal=
"3"
/>
<xsd:attribute
name=
"mimetype"
type=
"xsd:string"
msdata:Ordinal=
"4"
/>
<xsd:attribute
ref=
"xml:space"
/>
</xsd:complexType>
</xsd:element>
<xsd:element
name=
"resheader"
>
<xsd:complexType>
<xsd:sequence>
<xsd:element
name=
"value"
type=
"xsd:string"
minOccurs=
"0"
msdata:Ordinal=
"1"
/>
</xsd:sequence>
<xsd:attribute
name=
"name"
type=
"xsd:string"
use=
"required"
/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader
name=
"resmimetype"
>
<value>
text/microsoft-resx
</value>
</resheader>
<resheader
name=
"version"
>
<value>
2.0
</value>
</resheader>
<resheader
name=
"reader"
>
<value>
System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
<resheader
name=
"writer"
>
<value>
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
</value>
</resheader>
</root>
\ No newline at end of file
MarmeLEDSimu/MarmeLEDSimu.csproj
deleted
100644 → 0
View file @
a955265e
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"12.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Import
Project=
"$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition=
"Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
AnyCPU
</Platform>
<ProjectGuid>
{7E87C472-4825-4267-922E-5C6B4C299A69}
</ProjectGuid>
<OutputType>
WinExe
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
MarmeLEDSimu
</RootNamespace>
<AssemblyName>
MarmeLEDSimu
</AssemblyName>
<TargetFrameworkVersion>
v4.5
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<OutputPath>
bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Xml.Linq"
/>
<Reference
Include=
"System.Data.DataSetExtensions"
/>
<Reference
Include=
"Microsoft.CSharp"
/>
<Reference
Include=
"System.Data"
/>
<Reference
Include=
"System.Deployment"
/>
<Reference
Include=
"System.Drawing"
/>
<Reference
Include=
"System.Windows.Forms"
/>
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Form1.cs"
>
<SubType>
Form
</SubType>
</Compile>
<Compile
Include=
"Form1.Designer.cs"
>
<DependentUpon>
Form1.cs
</DependentUpon>
</Compile>
<Compile
Include=
"Program.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
<EmbeddedResource
Include=
"Form1.resx"
>
<DependentUpon>
Form1.cs
</DependentUpon>
</EmbeddedResource>
<EmbeddedResource
Include=
"Properties\Resources.resx"
>
<Generator>
ResXFileCodeGenerator
</Generator>
<LastGenOutput>
Resources.Designer.cs
</LastGenOutput>
<SubType>
Designer
</SubType>
</EmbeddedResource>
<Compile
Include=
"Properties\Resources.Designer.cs"
>
<AutoGen>
True
</AutoGen>
<DependentUpon>
Resources.resx
</DependentUpon>
</Compile>
<None
Include=
"Properties\Settings.settings"
>
<Generator>
SettingsSingleFileGenerator
</Generator>
<LastGenOutput>
Settings.Designer.cs
</LastGenOutput>
</None>
<Compile
Include=
"Properties\Settings.Designer.cs"
>
<AutoGen>
True
</AutoGen>
<DependentUpon>
Settings.settings
</DependentUpon>
<DesignTimeSharedInput>
True
</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None
Include=
"App.config"
/>
</ItemGroup>
<ItemGroup>
<ProjectReference
Include=
"..\RoundButton\RoundButton.csproj"
>
<Project>
{7d09071c-e2ce-4289-b4bf-d3cdcf2b7ca7}
</Project>
<Name>
RoundButton
</Name>
</ProjectReference>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
MarmeLEDSimu/Program.cs
deleted
100644 → 0
View file @
a955265e
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
namespace
MarmeLEDSimu
{
static
class
Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[
STAThread
]
static
void
Main
()
{
Application
.
EnableVisualStyles
();
Application
.
SetCompatibleTextRenderingDefault
(
false
);
Application
.
Run
(
new
Form1
());
}
}
}
MarmeLEDSimu/Properties/AssemblyInfo.cs
deleted
100644 → 0
View file @
a955265e
using
System.Reflection
;
using
System.Runtime.CompilerServices
;
using
System.Runtime.InteropServices
;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[
assembly
:
AssemblyTitle
(
"MarmeLEDSimu"
)]
[
assembly
:
AssemblyDescription
(
""
)]
[
assembly
:
AssemblyConfiguration
(
""
)]
[
assembly
:
AssemblyCompany
(
"Fraunhofer Gesellschaft"
)]
[
assembly
:
AssemblyProduct
(
"MarmeLEDSimu"
)]
[
assembly
:
AssemblyCopyright
(
"Copyright © Fraunhofer Gesellschaft 2017"
)]
[
assembly
:
AssemblyTrademark
(
""
)]
[
assembly
:
AssemblyCulture
(
""
)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[
assembly
:
ComVisible
(
false
)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[
assembly
:
Guid
(
"5cf72431-f230-406d-9c81-f472bb311335"
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[
assembly
:
AssemblyVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyFileVersion
(
"1.0.0.0"
)]
MarmeLEDSimu/Properties/Resources.Designer.cs
deleted
100644 → 0
View file @
a955265e
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace
MarmeLEDSimu.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[
global
::
System
.
CodeDom
.
Compiler
.
GeneratedCodeAttribute
(
"System.Resources.Tools.StronglyTypedResourceBuilder"
,
"4.0.0.0"
)]
[
global
::
System
.
Diagnostics
.
DebuggerNonUserCodeAttribute
()]
[
global
::
System
.
Runtime
.
CompilerServices
.
CompilerGeneratedAttribute
()]
internal
class
Resources
{
private
static
global
::
System
.
Resources
.
ResourceManager
resourceMan
;
private
static
global
::
System
.
Globalization
.
CultureInfo
resourceCulture
;
[
global
::
System
.
Diagnostics
.
CodeAnalysis
.
SuppressMessageAttribute
(
"Microsoft.Performance"
,
"CA1811:AvoidUncalledPrivateCode"
)]
internal
Resources
()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[
global
::
System
.
ComponentModel
.
EditorBrowsableAttribute
(
global
::
System
.
ComponentModel
.
EditorBrowsableState
.
Advanced
)]
internal
static
global
::
System
.
Resources
.
ResourceManager
ResourceManager
{
get
{
if
((
resourceMan
==
null
))
{
global
::
System
.
Resources
.
ResourceManager
temp
=
new
global
::
System
.
Resources
.
ResourceManager
(
"MarmeLEDSimu.Properties.Resources"
,
typeof
(
Resources
).
Assembly
);
resourceMan
=
temp
;
}
return
resourceMan
;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[
global
::
System
.
ComponentModel
.
EditorBrowsableAttribute
(
global
::
System
.
ComponentModel
.
EditorBrowsableState
.
Advanced
)]
internal
static
global
::
System
.
Globalization
.
CultureInfo
Culture
{
get
{
return
resourceCulture
;
}
set
{
resourceCulture
=
value
;
}
}
}
}
MarmeLEDSimu/Properties/Resources.resx
deleted
100644 → 0
View file @
a955265e
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array