Commit 266f81b7 authored by Micha's avatar Micha

minor changes

parent a955265e
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
\ No newline at end of file
This diff is collapsed.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
using MarmeLED.UserControls;
namespace MarmeLEDSimu
{
public partial class Form1 : Form
{
private List<light> update = new List<light>();
private int numberOfGlasses = 13;
private int ledsPerGlass = 6;
private bool receiverRunning = false;
byte[] data;
IPEndPoint sender;
UdpClient udpSocket;
Thread listener;
public Form1()
{
InitializeComponent();
data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 8888);
sender = new IPEndPoint(IPAddress.Any, 8888);
udpSocket = new UdpClient(ipep);
receiverRunning = true;
listener = new Thread(new ThreadStart(listenAndParse));
listener.Start();
}
private void Form1_Load(object sender, EventArgs e)
{
for (int i = 0; i < numberOfGlasses * ledsPerGlass; i++)
{
ChangeControlColor(Color.FromArgb(0, 0, 0), (MarmeLED.UserControls.Buttons.RoundButton)this.pnGlasses.Controls["bt_" + i.ToString()]);
}
}
private void listenAndParse()
{
int bytesPerPacket = 4;
while (receiverRunning)
{
try
{
data = udpSocket.Receive(ref sender);
if (data.Length > 0)
{
int dummy = 0;
for (int i = 0; i < data.Length; i++)
{
dummy += data[i];
}
if (dummy / 255 == 24)
{
Console.WriteLine("Flush");
flush();
}
else
{
Console.WriteLine("Data block, parse!");
int numOfBlocks = data.Length / bytesPerPacket;
for (int i = 0; i < numOfBlocks; i++)
{
light temp = new light();
temp.adr = data[bytesPerPacket * i];
temp.red = data[bytesPerPacket * i + 1];
temp.green = data[bytesPerPacket * i + 2];
temp.blue = data[bytesPerPacket * i + 3];
update.Add(temp);
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
delegate void SetColorCallBack(Color c, MarmeLED.UserControls.Buttons.RoundButton b);
public static void ChangeControlColor(Color c, MarmeLED.UserControls.Buttons.RoundButton b)
{
if (b.InvokeRequired)
{
SetColorCallBack d = new SetColorCallBack(ChangeControlColor);
b.Invoke(d, new object[] { c, b });
}
else
{
b.BackColor = c;
b.BringToFront();
b.Refresh();
}
}
private void flush()
{
// paint
for (int i = 0; i < update.Count; i++)
{
ChangeControlColor(Color.FromArgb(update[i].red,update[i].green,update[i].blue), (MarmeLED.UserControls.Buttons.RoundButton)this.pnGlasses.Controls["bt_" + update[i].adr.ToString()]);
}
update.Clear();
}
private void btTest_Click(object sender, EventArgs e)
{
for (int i = 0; i < numberOfGlasses; i++)
{
for (int j = 0; j < ledsPerGlass; j++)
{
light temp = new light();
light temp2 = new light();
temp.adr = i * ledsPerGlass + j;
temp.red = 255;
temp.green = 0;
temp.blue = 0;
update.Add(temp);
if (temp.adr - 1 >= 0)
{
temp2.adr = temp.adr - 1;
temp2.red = 0;
temp2.green = 0;
temp2.blue = 0;
update.Add(temp2);
}
flush();
Thread.Sleep(500);
}
}
//light temp = new light();
//light temp2 = new light();
//for (int i = 0; i < numberOfGlasses * ledsPerGlass; i++)
//{
// temp.adr = i;
// temp.red = 255;
// temp.green = 0;
// temp.blue = 0;
// update.Add(temp);
// if (i - 1 >= 0)
// {
// temp2.adr = i - 1;
// temp2.red = 0;
// temp2.green = 0;
// temp2.blue = 0;
// update.Add(temp2);
// }
// flush();
// Thread.Sleep(500);
//}
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
receiverRunning = false;
udpSocket.Close();
}
}
public class light
{
public int red { get; set; }
public int green { get; set; }
public int blue { get; set; }
public int adr { get; set; }
public light()
{
red = 0;
green = 0;
blue = 0;
adr = 0;
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7E87C472-4825-4267-922E-5C6B4C299A69}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MarmeLEDSimu</RootNamespace>
<AssemblyName>MarmeLEDSimu</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
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<ItemGroup>
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</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
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<Compile Include="Form1.Designer.cs">
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<Compile Include="Properties\AssemblyInfo.cs" />
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<ItemGroup>
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<ItemGroup>
<ProjectReference Include="..\RoundButton\RoundButton.csproj">
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\ No newline at end of file
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MarmeLEDSimu
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("MarmeLEDSimu")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Fraunhofer Gesellschaft")]
[assembly: AssemblyProduct("MarmeLEDSimu")]
[assembly: AssemblyCopyright("Copyright © Fraunhofer Gesellschaft 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5cf72431-f230-406d-9c81-f472bb311335")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MarmeLEDSimu.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MarmeLEDSimu.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}
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Version 2.0
The primary goals of this format is to allow a simple XML format
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various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
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: and then encoded with base64 encoding.
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//------------------------------------------------------------------------------