Commit 95b564a6 authored by sqozz's avatar sqozz
Browse files

Add initial PoC

parents
#!/usr/bin/env python
import pdb
import json
import logging
from pprint import pprint
from websocket import create_connection
from prometheus_client import Counter, Summary, start_http_server
from prometheus_client.core import CounterMetricFamily, REGISTRY
import time
MESSAGES = { "GameInfo" : 0x00,
"WorldUpdate" : 0x01,
"BotSpawn" : 0x20,
"BotKill" : 0x21,
"BotMove" : 0x22,
"BotStats" : 0x24
}
class BotDeathCollector(object):
def collect(self):
c = CounterMetricFamily("deaths", "Deaths of each player", labels=["name", "bot_rev"])
for user in game.users.users:
user = game.users.users.get(user)
c.add_metric([user.name, user.current_rev], user.deaths)
yield c
class BotKillCollector(object):
def collect(self):
c = CounterMetricFamily("kills", "Kills of each player", labels=["name", "bot_rev"])
for user in game.users.users:
user = game.users.users.get(user)
c.add_metric([user.name, user.current_rev], user.kills)
yield c
class BotRevisionCountCollector(object):
def collect(self):
c = CounterMetricFamily("code_revs", "Number of code revisions", labels=["name"])
for user in game.users.users:
user = game.users.users.get(user)
c.add_metric([user.name], len(user.revs))
yield c
def main():
global game
game = Game()
global logger
logger = logging.getLogger("schlafana")
logger.setLevel(logging.DEBUG)
ch = logging.StreamHandler()
ch.setLevel(logging.DEBUG)
formatter = logging.Formatter("%(asctime)s - %(levelname)s - %(message)s")
ch.setFormatter(formatter)
logger.addHandler(ch)
REGISTRY.register(BotDeathCollector())
REGISTRY.register(BotKillCollector())
REGISTRY.register(BotRevisionCountCollector())
start_http_server(9000)
logger.info("Start prometheus scrape endpoint")
while True:
try:
logger.warning("Trying to connect…")
ws = create_connection("wss://schlangen.bytewerk.org/websocket")
except Exception:
game.uptime.observe(0)
time.sleep(5)
try:
while True:
data = ws.recv()
game.uptime.observe(1)
game.parse_data(data)
except Exception:
time.sleep(0.01)
class Game():
def __init__(self):
self.x = 0
self.y = 0
self.food_decay_per_frame = 0
self.users = UserList()
self.uptime = Summary("api_up", "Status of the server API")
pass
def parse_data(self, data):
js = json.loads(data)
msg_type = js.get("t")
typ = MESSAGES.get(msg_type, -1)
if typ == MESSAGES["BotSpawn"]:
bot = js.get("bot")
self.users.update_by_db(db_id=bot.get("db_id"), data=bot)
user = self.users.get_user(bot.get("db_id"))
#print("{}({}): respawn".format(user.name, user.db_id))
elif typ == MESSAGES["GameInfo"]:
pdb.set_trace()
game.x = 0
game.y = 0
elif typ == MESSAGES["BotKill"]:
try:
victim = self.users.get_user_by_rev(js.get("victim_id"))
killer = self.users.get_user_by_rev(js.get("killer_id"))
if js.get("killer_id") == js.get("victim_id"):
#print("☕ {} killed himself".format(victim.name))
pass
else:
#print("☠ {} fragged {}".format(killer.name, victim.name))
pass
killer.kills += 1
victim.deaths += 1
except AttributeError:
print("Error in kill: {}".format(js))
pass
elif typ == MESSAGES["BotStats"]:
msg_data = js.get("data")
for rev in msg_data:
user = self.users.get_user_by_rev(rev)
print(user)
pdb.set_trace()
pass
elif typ == MESSAGES["WorldUpdate"]:
bots = js.get("bots")
for bot in bots:
bot = bots.get(bot)
self.users.update_by_db(bot.get("db_id"), bot)
elif msg_type != "FoodSpawn" and msg_type != "WorldUpdate" and msg_type != "FoodConsume" and msg_type != "BotMoveHead" and msg_type != "Tick" and msg_type != "FoodDecay":
logging.fatal("Unhandled msg_type: {}".format(msg_type))
class BotUser():
def __init__(self, data):
self.iterations = []
self.db_id = None
self.revs = {}
self.current_rev = None
self.__deaths = 0
self.__kills = 0
self.parse(data)
@property
def kills(self):
return self.__kills
@kills.setter
def kills(self, kills):
self.__kills = kills
self.revs.get(self.current_rev).kills += 1
@property
def deaths(self):
return self.__deaths
@deaths.setter
def deaths(self, deaths):
self.__deaths = deaths
if self.__deaths % 2 == 0:
print("{} was already killed {} times".format(self.name, self.__deaths))
self.revs.get(self.current_rev).deaths += 1
def parse(self, data):
self.db_id = data.get("db_id")
self.name = data.get("name")
self.dog_tag = data.get("dog_tag")
self.face = data.get("face")
self.revs.update({ data.get("id") : BotRevision(data) })
self.current_rev = data.get("id")
def update(self, data):
if self.current_rev in self.revs.keys():
pass
else:
#print("new rev added")
pass
if self.current_rev != data.get("id"):
self.current_rev = data.get("id")
else:
print("{} new code-version".format(self.name))
self.revs.update({ self.current_rev : BotRevision(data) })
class BotRevision():
def __init__(self, data):
self.id = data.get("id")
self.deaths = 0
self.kills = 0
self.natural_food_consumed = 0
self.carrion_food_consumed = 0
self.hunted_food_consumed = 0
pass
def parse(self, data):
pass
class UserList():
def __init__(self):
self.users = {}
def update_by_db(self, db_id, data):
if data.get("db_id") in self.users.keys():
self.users.get(data.get("db_id")).update(data)
else:
self.users.update({db_id : BotUser(data)})
#print("{}({}): create user".format(self.users.get(db_id).name, db_id))
def get_user(self, db_id):
return self.users.get(db_id)
def get_user_by_rev(self, rev_id):
for user in self.users:
user = self.users.get(user)
for rev in user.revs:
rev = user.revs.get(rev)
if rev.id == rev_id:
return user
main()
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