Unverified Commit f65e34c7 authored by Hubert Denkmair's avatar Hubert Denkmair Committed by GitHub

Merge pull request #2 from Draradech/patch-2

fix demo code
parents bad61361 6249dae1
......@@ -59,69 +59,8 @@ function step()
-- distance to the center of the segment
local distance = item.dist
--- WELCOME TO YOUR FIRST SNAKE!
-- It is programmed in the Lua language. If you didn't used
-- it until now, ask us or visit https://www.lua.org/manual/5.3/.
--
-- You can edit this code, save and run it.
-- You should see log output at the bottom of this page,
-- and a live view on your snake's wellbeing on the right
--- init() is called once upon creation of the bot
-- initialize your data here, and maybe set colors for your snake
function init()
self.colors = { 0xFF0000, 0x808080 }
end
--- step() is called once every frame, maybe up to 60 times per second.
-- implement your game logic here.
-- after deciding what your bot should do next,
-- just return the desired steering angle.
-- a negative angle means turn left and a positive angle means turn right.
-- with 0, the snake keeps its current direction.
function step()
-- there is some info in the "self" object, e.g. your current head/segment radius
local own_radius = self.segment_radius
-- your snake needs food to grow
-- to find food in your head's surroundings, call something like that:
local food = findFood(100, 0.8)
-- this will give you all food in maximum distance of 100 around your head,
-- with a mass of at least 0.8 ordered by food value, decreasing
-- you can iterate over the result:
for i, item in pairs(food) do
-- distance of the food item, relative to the center of your head
local distance = item.dist
-- direction to the food item, in radians (-math.pi .. +math.pi)
-- 0 means "straight ahead", math.pi means "right behind you"
local direction = item.d
-- mass of the food item. you will grow this amount if you eat it.
-- realistic values are 0 - 4
local value = item.v
end
-- you should also look out for your enemies.
-- to find snake segments around you, call:
local segments = findSegments(100, false)
-- in return, you get a list of
-- all snake segments nearer than 100 to your head,
-- in this case not including your own segments:
for i, item in pairs(segments) do
-- id of the bot the segment belongs to
-- (you can compare this to self.id)
local bot = item.bot
-- distance to the center of the segment
local distance = item.dist
-- direction to the segment, in radians (-math.pi .. +math.pi)
-- direction to the segment, in radians (-math.pi .. +math.pi)
local direction = item.d
-- radius of the segment
......@@ -135,17 +74,3 @@ function step()
return 0.002 -- this will lead us in a large circle, clockwise.
end
-- direction to the segment, in radians (-math.pi .. +math.pi)
local direction = item.d
-- radius of the segment
local radius = item.r
if distance<10 then
-- you can send some log output to the web IDE, but it's rate limited.
log(string.format("oh no, i'm going to die. distance: %.4f!", distance))
end
end
return 0.002 -- this will lead us in a large circle, clockwise.
end
\ No newline at end of file
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