labyrinth.py 2.51 KB
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# class for the labyrinth

from enum import Enum
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from functools import reduce
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class Labyrinth:
	class GroundType(Enum):
		FLOOR = 1
		WALL  = 2
		
	class Field:
		def __init__(self,groundtype,column,row,labyrinth):
			# please only read from these members
			self.groundtype = groundtype
			self.column = column
			self.row = row
			self.labyrinth = labyrinth
			# the following usually change
			self.things = [] # list of things/players on this field
		def _removeThing(self,thing):
			self.things.remove(thing)
		def _addThing(self,thing):
			assert self.things.count(thing) == 0
			assert self.groundtype != Labyrinth.GroundType.WALL
			self.things.append(thing)
		def toString(self):
			# always starts with there is/there are
			if self.groundtype == Labyrinth.GroundType.WALL:
				return "there is a wall"
			else:
				if len(self.things) == 0:
					return "there is nothing"
				elif len(self.things) == 1:
					return "there is "+self.things[0].toString()
				else:
					return "there are "+(", ".join([x.toString() for x in self.things[:-1]]))+" and "+self.things[-1].toString()
	
	# constructor for a completely read labyrinth
	def __init__(self,width=None,height=None,stream=None):
		if width is not None: # empty labyrinth of given size
			assert height is not None
			assert stream is None
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			self.tiles = [[Labyrinth.Field(Labyrinth.GroundType.FLOOR,col,row,self) for col in range(width)] for row in range(height)]
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		elif height is not None:
			assert False # width None, height not
		elif stream is not None:
			self.tiles = self._readlab(stream)
	
	# function for reading a labyrinth from a file
	def _readlab (self,stream):
		tiles = []
		for rownum,line in enumerate(stream):
			row = []
			for colnum,char in enumerate(line):
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				if char in [' ','0','_']:
					row.append(Labyrinth.Field(Labyrinth.GroundType.FLOOR,colnum,rownum,self))
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				elif char in ['W','w','#','1']:
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					row.append(Labyrinth.Field(Labyrinth.GroundType.WALL,colnum,rownum,self))
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			tiles.append(row)
		return tiles
	
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	def getTiles(self):
		return reduce(lambda x,y:x+y, self.tiles)
	
	def getFreeTiles (self):
		return filter(lambda f: f.groundtype == Labyrinth.GroundType.FLOOR and len(f.things == 0) ,self.getTiles)
	
	def moveThing (self, thing, newField):
		if thing.onMove(newField) == False:
			return False
		assert thing.field.labyrinth == self
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		assert newField.labyrinth == self
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		thing.field._removeThing(thing)
		thing.field = newField
		newField._addThing(thing)
		return True
	
	def createThing (self, thing, field):
		thing.field = field
		field._addThing(thing)