Commit 0cb7567f authored by Constantin's avatar Constantin
Browse files

Euclid works

parent 86e8da4b
from npc import Npc
import random
class Euclid (Npc):
questions = [
("Imagine there is a circle. The origin and the point (4,0) are on the circle. The circle is symmetric with respect to the line x=y. Where is its center? ", lambda x: "2,2" in ("".join(x.split())).strip("()[]{}")),
("In a rectangular triangle, if the two shortest sides have lengths 3 meters and 4 meters, how long is the longest side?", lambda x: "5m" in ("".join(x.split())).replace("meters","m").replace("meter","m"))
class DLevel(Npc.DialogLevel):
def __init__ (self,euclid):
self.question, self.answerChecker = random.choice(Euclid.questions)
self.questionAsked = False
def checkStandardRequests(self, teller, verb, message):
resp = super().checkStandardRequests(teller, verb, message)
if resp is not None:
assert len(resp) == 3
return resp
if not self.questionAsked:
self.questionAsked = True
return ("asks", self.question, None)
if self.answerChecker(message):
# correct answer
self.npc.correctAnswerGiven = True
newq, newac = random.choice(Euclid.questions)
return ("says", "That answer is correct. I will go annoy people somewhere else. Good Bye.", Euclid.DLevel(self.npc))
else: # wrong answer
return ("shouts", "WRONG!", None)
def __init__(self,game):
super().__init__(game, Euclid.DLevel(self))
self.correctAnswerGiven = False
def __str__ (self):
return "Euclid"
def __repr__ (self):
return "E"
def afterAnswering(self):
if self.correctAnswerGiven:
self.correctAnswerGiven = False
\ No newline at end of file
......@@ -4,6 +4,7 @@ import socket
import labyrinth
import random
from treasure import Treasure
from euclid import Euclid
class Game:
def __init__(self, labyrinthFileName, adminPW, logFileName=None, port=1234):
......@@ -11,9 +12,12 @@ class Game:
self.admins = []
with open(labyrinthFileName,'r') as f:
self.labyrinth = labyrinth.Labyrinth(game=self,stream=f)
treasure = Treasure()
treasure = Treasure(self)
ttile = random.choice(self.labyrinth.getFreeTiles())
euclid = Euclid(self)
etile = random.choice(self.labyrinth.getFreeTiles())
self.sock = socket.socket()
self.sock.bind(('', port))
......@@ -62,7 +62,7 @@ class Labyrinth:
if char in [' ','0','_']:
elif char in ['W','w','#','1']:
wall = Wall()
wall = Wall(
wall.field = field
......@@ -152,6 +152,8 @@ class Labyrinth:
sourceField = teller.field
receivers = []
for neighborField in [sourceField.neighbor(dy,dx) for dy,dx in directions.values()]:
if neighborField is None:
for thing in neighborField.things:
if thing is teller:
......@@ -161,4 +163,5 @@ class Labyrinth:
if hasattr(teller,'uid'):
admin.send("player {0} {1}s: {2}".format(teller.uid, verb, message))
admin.send("{0} {1}s: {2}".format(str(teller), verb, message))
\ No newline at end of file
admin.send("{0} {1}s: {2}".format(str(teller), verb, message))
return receivers
\ No newline at end of file
from thing import Thing
import random
from labyrinth import Labyrinth
class Npc (Thing):
class DialogLevel:
def __init__(self, notunderstandable=None):
def __init__(self, npc, notunderstandable=None):
assert isinstance(npc,Npc)
self.npc = npc
if notunderstandable is None:
notunderstandable = ["I don't quite understand you.","What do you mean?","Excuse me?","Can you re-phrase that?"]
self.notunderstandable = notunderstandable
......@@ -11,13 +14,12 @@ class Npc (Thing):
return ("say", "No, I won't join you.", None)
def analyzeLetPass(self, teller, verb, message):
return ("say", "I won't let you pass so easily.", None)
def checkStandardRequests(self, teller, verbbbb, message):
def checkStandardRequests(self, teller, verb, message):
# if you overwrite this, call super first. You should only do something different if it returns None
msg = message.lower()
if ("come" in msg or "join" in msg or "protect" in msg or "help" in msg) and "me" in msg:
return self.analyzeComeWithMe(teller, verb, message)
elif ("let me" in msg and ("pass" in msg or "through" in msg or "go" in msg))
or ("away" in msg):
elif ("let me" in msg and ("pass" in msg or "through" in msg or "go" in msg)) or ("away" in msg):
return self.analyzeLetPass(teller, verb, message)
return None
......@@ -29,15 +31,34 @@ class Npc (Thing):
resp = self.checkStandardRequests(teller,verb,message)
if resp is None: # didn't understand
return ("say",random.choice(self.notunderstandable),None)
return resp
def __init__ (self, game, greetings, initialDialogLevel):
def __init__ (self, game, initialDialogLevel):
self.greetings = greetings
assert isinstance(initialDialogLevel,Npc.DialogLevel)
self.currentDialogLevel = initialDialogLevel
def __repr__ (self):
return "N"
def __str__(self):
return "an NPC"
# convenience function: randomly teleports the npc to a free location
def relocate(self):
newfield = random.choice(
assert isinstance(newfield, Labyrinth.Field),newfield)
def afterAnswering(self):
def tell(self, teller, verb, message):
newmsg, newverb, newdialvl = self.currentDialogLevel.analyzeAnswer(teller, verb, message)
assert isinstance(self.currentDialogLevel,Npc.DialogLevel)
analresp = self.currentDialogLevel.analyzeAnswer(teller, verb, message)
assert len(analresp) == 3
newmsg, newverb, newdialvl = analresp
if newdialvl is not None:
assert isinstance(newdialvl,Npc.DialogLevel)
self.currentDialogLevel = newdialvl
......@@ -46,4 +67,4 @@ class Npc (Thing):, newverb, newmsg)
teller.tell(self, "does not react", "")
\ No newline at end of file
......@@ -155,7 +155,7 @@ class Player(Thing):
if wallClose:
self.send("You are talking to the walls. This is usually not very effective.")
self.send("You want to say something, but then you realize nobody's caring anyway. Get over it!")
self.send("If you say something, but nobody is there to listen to you, is there a sound at all? We don't know and it doesn't matter.")
elif verb in leaveVerbs:
self.send("Good Bye!")
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