Commit b4ca24f8 authored by Constantin's avatar Constantin
Browse files

some fixes, not totally fixed yet

parent faba368e
...@@ -138,7 +138,7 @@ class StateMachine(): ...@@ -138,7 +138,7 @@ class StateMachine():
class StateStart(State): class StateStart(State):
def __init__(self, sm, nervlist = None, fallback=False): def __init__(self, sm, nervlist = None, fallback=False):
super().__init__(self, sm, nervlist) super().__init__(sm, nervlist)
self.fallback = fallback self.fallback = fallback
def handle_pins_event(self): def handle_pins_event(self):
pins = self.pins() pins = self.pins()
...@@ -156,7 +156,7 @@ class StateMachine(): ...@@ -156,7 +156,7 @@ class StateMachine():
class StateFallback(State): class StateFallback(State):
def __init__(self, sm, nervlist = None): def __init__(self, sm, nervlist = None):
super().__init__(self, sm, nervlist) super().__init__(sm, nervlist)
self._last_blink_time = time.time() self._last_blink_time = time.time()
self._red_state = False self._red_state = False
def handle_pins_event(self): def handle_pins_event(self):
...@@ -307,7 +307,7 @@ class StateMachine(): ...@@ -307,7 +307,7 @@ class StateMachine():
def __init__(self, actor, waker, fallback = False): def __init__(self, actor, waker, fallback = False):
self.actor = actor self.actor = actor
self.callback = ThreadFunction(self._callback, name="StateMachine") self.callback = ThreadFunction(self._callback, name="StateMachine")
self.current_state = StateMachine.StateStart(self, fallback) self.current_state = StateMachine.StateStart(self, None, fallback)
self.pins = None self.pins = None
self.old_pins = None self.old_pins = None
waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second waker.register(lambda: self.callback(StateMachine.CMD_WAKEUP), 1.0) # wake up every second
......
...@@ -30,7 +30,7 @@ GPIO.setmode(GPIO.BOARD) ...@@ -30,7 +30,7 @@ GPIO.setmode(GPIO.BOARD)
# bring 'em all up # bring 'em all up
the_actor = actor.Actor() the_actor = actor.Actor()
the_waker = waker.Waker(the_machine) the_waker = waker.Waker()
the_machine = statemachine.StateMachine(the_actor, the_waker, args.fallback) the_machine = statemachine.StateMachine(the_actor, the_waker, args.fallback)
the_socket = tysock.TySocket(the_machine) the_socket = tysock.TySocket(the_machine)
the_pins = pins.PinsWatcher(the_machine) the_pins = pins.PinsWatcher(the_machine)
......
...@@ -7,13 +7,12 @@ SLEEP_TIME = 0.5 ...@@ -7,13 +7,12 @@ SLEEP_TIME = 0.5
ToBeWoken = namedtuple('ToBeWoken','f period time_since_call one_shot') ToBeWoken = namedtuple('ToBeWoken','f period time_since_call one_shot')
class Waker(): class Waker():
def __init__(self, sm): def __init__(self):
self._sm = sm
self._t = ThreadRepeater(self._wake, SLEEP_TIME, name="Waker")
self._tobewokens = [] self._tobewokens = []
self._tobewokens_lock = Lock() self._tobewokens_lock = Lock()
self._t = ThreadRepeater(self._wake, SLEEP_TIME, name="Waker")
def register(f, time, one_shot = False): def register(self, f, time, one_shot = False):
'''Register a function which is called approximately every <time> seconds (or just once, if one_shot is True). f should return quickly, or it will delay the waker!''' '''Register a function which is called approximately every <time> seconds (or just once, if one_shot is True). f should return quickly, or it will delay the waker!'''
time = max(time//SLEEP_TIME, 1) time = max(time//SLEEP_TIME, 1)
with self._tobewokens_lock: with self._tobewokens_lock:
......
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